<u># 用法</u>
<em>获取对象在世界空间中的位移找</em>
<u># 语法</u>
<em>3d</em>.<b>getWorldScale</b>(<s>target</s>)
<u># 参数</u>
<s>target</s> ：<em>必需</em>（<u>new Three.Vector234( )、new Three.Quaternion( )</u>）
<u># 示例</u>
<em>const r</em> = <em>3d</em>.<b>getWorldScale</b>(<s>Three new Vector2( )</s>)
<em>const r</em> = <em>3d</em>.<b>getWorldScale</b>(<s>Three new Vector3( )</s>)
<em>const r</em> = <em>3d</em>.<b>getWorldScale</b>(<s>Three new Vector4( )</s>)
<em>const r</em> = <em>3d</em>.<b>getWorldScale</b>(<s>Three new Quaternion( )</s>)